A Makini Visual Studio title
The Ring
Epic tower defense. One ring in the center of a round arena. Foes walk in from the edge — if they reach it, the ring takes the hit.
The fight
Defend the center. Spend coins in the fight.
Upgrade range, damage, fire rate, and the guns mounted on the ring while the wave is still moving. Pinch to zoom. Drag to look past max range.
Arsenal
More than twenty weapons. Six mounts.
Bolt starts free. The rest are bought in the armory. A weapon can only sit in one slot — choose what the ring becomes.
- Bolt to EO Laser Shatter, Arc, Lance, Hoarfrost, Ricochet, Piercer, Flak, Rail, Mortar, Satellite, Pulse, Mine, Flamethrower, Wildfire, Venom, Swarm, Leech, Saw, Obsidian Portal, and more.
- A tech tree on every weapon Routes are not renamed stat bumps. Mortar learns radar. Flak learns bursts. Mines chain. Portals throw foes past the ring. Pick one path and follow it to an ultimate.
Synergies
When two weapons rewrite each other.
Some upgrades on different guns open a synergy — and that synergy changes how one of them fights. Flak can fire on the mortar’s radar. Other pairs change trails, zones, chains, and what a kill leaves behind.
- Marked upgrades A red mark shows which upgrades open a synergy. Each pair can be turned off.
- Ascension & matrix Shards, gems, and cores stay on the account. Ascend a finished run into cores, spend them on the matrix, and return to the armory stronger.
Worlds
Prime. Wasteland. Nebula.
Each world changes the fight. Bosses arrive every tenth wave. Draft perks mid-run. A fourth world is still under construction — the ring keeps a little progress while you are away.
Makini Visual Studio
Built in-house. Designed to ship.
Press, partnerships, or a custom software brief — reach the studio.
info@makinivisualstudio.com